#ifndef __screenGame__
#define __screenGame__

#include <map>
#include <screen.hpp>


class ScreenGame : public Screen {
	public:
		ScreenGame();

	protected:
		// from: Screen
		void GetEvent(sf::Event &e);
		int Update();
	private:
		// <IN-DEV>
		sf::Shape myChar;
		sf::Shape myClick;

		std::map<sf::Keyboard::Key, int>_inputs;
		int _clicked;
		// </IN-DEV>

};

#endif
